Monday 16 January 2012

New homebrew C64 games at The New Dimension

My next novel, whilst completed, is taking an age and a half to get through editing, leaving my creative energies whizzing off in the most pointless random directions. Hence the following:


Magess of Midgard

Sequel to Heroes of Midgard (released last year). Following the defeat of the legions of Hel, you build a great city on their conquered lands, only for it to come under attack from a new set of mercenaries, orcs, and eldritch abominations ... Defend your city with spells (which work as traps) and Deplorable Curses (smart bombs) until reinforcements can arrive. Featuring several enhancements by Richard Bayliss of TND, including music, new title screens, power ups, and a "secret code" system (to access the true end sequence), this is probably the least SEUCK-like SEUCK game I have completed so far, and a nice little homage both to Lord of the Rings - The Two Towers (the obvious inspiration) as well as classic 80s "strategic" shoot-em-ups like Missile Command and Colony 7.


Purge 101

Cyber-gothic style FPS, Based on Taito's shooting gallery arcade games from the late 80s and early 90s, such as Operation Wolf and Space Gun. In a near, post-apocalyptic future, you play the role of the trainee agent of a genetic modifications cartel, attempting to qualify for combat duty against the legions of homicidal mutants that their irresponsible experiments have unleashed upon civilisation. This game was considerably enhanced by Richard Bayliss of TND, and features a separate file containing an extended end sequence, accessible with a secret code (obtained by winning the game).

Both these games (and many more) are downloadable from Richard Bayliss' site, The New Dimension.

Saturday 14 May 2011

Old hobbits die hard (cue groans ...)

One of my very earliest literary influences, predictably enough, was J R R Tolkien, whom I spent many years fruitlessly imitating before shifting my allegiance to his best friend C S Lewis. Not that I have ever completely shaken my youthful obsession with The Lord of the Rings, or I would not have expended even more of my waning social life on the following …


Heroes of Midgard” (C64 “Sideways SEUCK” game)

Requires a C64 emulator to play (CCS64 or WinVICE). This game’s graphical style is based on the maps found in the back of Tolkien’s Middle Earth books, and is is a cross between a fantasy wargame and an arcade shoot-em-up. Visit my website for more details, and a whole load more of these type of games. They are all free to download. This one is a competition entry, though, so votes would be appreciated ... ;)

Monday 11 April 2011

Early Doctor Who and the magic of lifts ...

(Review of the first three "Doctor Who" stories, broadcast 1963-4, which I posted in a different form on Amazon. I find that the new series has only made me far more defensive of its classic predecessor ...)

Doctor Who - The Beginning (An Unearthly Child [1963] / The Daleks [1963] / The Edge of Destruction [1964]) [DVD]

The detailed production commentaries and special features on these discs offer an insightful perspective on both the advances and the challenges of making this series, in an age not so far from the time when drama and even science fiction (such as the "Quatermass" serials) was basically filmed theatre. The old series of "Doctor Who", so often cited in later years as a byword for poor quality special effects (largely due to the sudden advent of "Star Wars" and Hollywood's sudden rediscovery of science fiction), is here shown by the producers, directors, designers, and actors involved in its earliest serials to have been a pioneering show, fighting studio-bound limitations and achieving techniques of camerawork, modelwork, electronic effects and set design that moved far beyond the stagy confines of most 1950s TV drama.

That being said, a theme that runs through the commentaries is the expectations that the producers had in those days, that the audience would allow their imaginations to participate in the creation of the fantasy world, without being spoon-fed big-budget special effects and huge, flawlessly convincing sets. In lieu of these, the need for intelligent and thought-provoking scripts (as in the "Quatermass" serials) is strongly emphasised.

Watching the serials afresh, with an open mind, both the thoughtfulness of the writing and the ambition of the technical production shines through. In spite of the sparse, small-scale productions, the occasional filmed insert, dramatic lighting effect, split-screen effect, or innovative edit (especially the scenes of entering and leaving the TARDIS - much more dramatically realised than they would be later in the show) still has the capacity to impress. The second story in particular - "The Daleks" - is much more visually ambitious and effective than the later Peter Cushing film version, not to mention more interestingly written.

It becomes apparent, especially through the production commentaries, that "Doctor Who" never really got the credit it deserved for its production values, with only the unsuccessful special effects being remembered, while the successful ones could, even in these early years, be so seamless as to escape notice altogether. An especially notable one is in episode 4 of "The Daleks", in which the characters and the Daleks make extensive use of a lift. On the face of it, not a visually overwhelming scene, until you realise that the BBC could not possibly have installed a functioning futuristic life in the (tiny, cramped, and obsolete) Lime Grove studio. Instead, the lift shots are achieved by tilting the camera upon the characters in the "lift" to simulate upward motion, and superimposing them into a black-screened "lift shaft" (an empty space). The same effect is used throughout the serial to combine miniatures and actors, creating the impression of epic-scale exteriors, alien cities, giant whirlpools, tunnels, and a melting wall. Contrary to its cheap and cheerful reputation, one gets the impression that there were few science fiction concepts that the first "Doctor Who" production crew did not feel up to tackling (although they did, apparently, balk at Terry Nation's ambition to include an incongruous Tolkien-esque attack by giant spiders. If ever a screenwriter needed an editor ...).

The characterisation throughout these serials is strong and unsentimental, with conflicts between the main characters that would become a rarity in later seasons of the show, and with even the Daleks coming across as well-realised characters (That aspect would phase out more or less entirely). The grittiness and violence of these early stories is also surprising, and seemingly a testimony that children in the early sixties were considered to have both strong minds and strong stomachs. That being said, appropriateness was obviously a concern, as an anecdote on the DVD commentary about a certain head-squashing scene in "An Unearthly Child" demonstrates ...

Though obviously of most interest to "Doctor Who" fans, these stories are also recommended for anyone with an interest in television history, as it bridges a gap between the live drama style of the 1950s and the more cinematic, polished TV productions of later years. Old "Doctor Who" still retains some of the immediacy of live theatre (as there was little scope for retakes, even though it was not broadcast live), yet demonstrates the ambition to push the still-recent medium of television in new directions, making it a very unique and involving viewing experience.

It also offers interesting, and somewhat disheartening insights into the media's changing attitude to audience intelligence. Conceived as a children's programme, the creators of the show reflect on their approach to this genre. Like C S Lewis, they aimed instead to create imaginative stories that would appeal to children, yet not talk down to them or sentimentalise. I have often wished the new series of "Doctor Who" would follow that example more often ...

Saturday 26 March 2011

If I only were a goth ...

Not that I haven't been through that phase, and not that it hasn't left the odd trace on my psyche. Welcome to my latest flashback ...


Synopsis: London, 1929 – It isn’t easy being a fashionable flapper and emulating your silver screen heroines when you live in a poky East End terrace with your war-widowed mother, your over-achieving sister, and such disreputable and drunken lodgers as you can find to help pay the bills, as sixteen-year-old Lucy “Lucille” Kitson can testify. However, their newest lodger – a young writer from the jazzy metropolis of New York – is far more to her liking, and it’s only a shame that he has to be concealing a secret that makes him a marked man, and endangers all who befriend him.

Pulled into a dark supernatural world, and into an even darker scientific one, Lucy Kitson finds her priorities and her survival equally challenged - hard lessons that she must endure if she is to help put an end to the “Healers”, their murderous nocturnal predations, and their sinister designs that threaten the lives and souls of thousands.

*****

I began writing this novel during 2007 while teaching English in Beijing and feeling nostalgic for the UK, the Jazz Age, and my gothy youth ... It was initially conceived as a children's book, but became gradually darker and more enmeshed in adult themes and hard(ish) science fiction as the plot thickened. It isn't graphically horrific, though, and generally suitable for anyone who could stomach the inferi scene in Harry Potter and the Half-Blood Prince.

It was written while heavily under the influence of C S Lewis' Cosmic Trilogy (especially That Hideous Strength), but is not overtly Christian themed, and certainly not evangelical. Another influence, as mentioned in my first post here, was scriptwriter Robert Holmes, who had a penchant for sometimes whimsical yet sometimes gritty gothic horror in the East End ...

*****

Please visit Mushroom Ebooks - Lucille and the Healers for sample chapters. Or find it on Amazon for Kindle (and if you do, please consider leaving a nice review, or at least not leaving a horrible one ...). And please do email me any feedback you have. It might encourage me to write more, to learn to write better, or to stop before I become a threat to civilisation ...

Prattling what, now?

One of my most frustrating, tedious, and oft-regretted tasks as an author is choosing a title with which I am happy. I am absolutely confident that my first e-novel (published at age 21, so fairly high marks for precociousness, if not actual skill) did not benefit from its unbearable pretentious title, "Demogorgon Rising": a pointless nod to Shelley's Prometheus Unbound. Mind you, the basically Tolkien-plagiarised story probably didn't do much for my readership or reputation ...

The title of this blog - "Prattling Jackanapes", pending the time I shall regret it - is a nod to a less highbrow but more influential source on my work than Shelley: namely the late Robert Holmes (1926-86, if Wikipedia are to be believed: Robert Holmes' Wikipedia Entry). "Jackanapes" was a favourite insult of his, in the scripts for the old series of "Doctor Who", mainly coming from the mouths of villains, though once being uttered by Jon Pertwee's Doctor: possibly one of the few actors who could say such a word with credibility. Try to imagine that coming from Matt Smith's lips ...

Lewis Carroll insults aside, Robert Holmes is fondly (and justly) remembered among fans of the original series for many reasons. His scripts were a deft mixture of melodrama and grittiness; whimsy and horror; Dickensian caricature, and grim, unsentimental realism, as occasion demanded. He never wrote for the series' recurring villains, such as the Daleks and Cybermen (though it is widely considered that his script editing on "Genesis of the Daleks" practically amounted to a re-writing), but his own villains were extremely memorable creations, from the eerie insectoid Wirrn (a low-budget but very creepy prefiguring both of "Alien" and the Borg Collective) and the childishly murderous alien god Sutekh, to the mundanely corrupt and vicious politicians, businessmen, and gangsters who often populated his works in both "Doctor Who" and its underrated BBC cousin "Blakes Seven". His tenure as script editor of the former show, during the mid-70s, is widely regarded as a high point in the series' original run, and the benchmark against which later serials were measured (much to the chagrin of long-term 1980s producer John Nathan-Turner, who nonetheless re-recruited Robert Holmes to boost the standard of the show from 1984-86).

One particularly admirable aspect of Robert Holmes' writing was the deftness with which he was able to conjure up impressions of full-scale, fully-functioning alien and interplanetary civilisations, economies, and empires, with none of the vast technical resources of "Star Wars" to spoon-feed the viewer. Rather, without resorting to obvious "infodumping", he had a knack for seeding his dialogue with just the right amount of references to wider goings-on in his fictional universe, letting the imagination of the fans visualise the unseen locations, governments, armies etc. without the BBC having to spend a fortune on special effects and crowd scenes (for which they were no doubt grateful ...). It could all be done on CG nowadays, of course, which may explain why I am finding most of the scripts for the new series to be imaginatively underwhelming ... sorry to be unpatriotic about the most famous product of Wales in this day and age.

He is also known for having shown no respect to the series ongoing continuity whatsoever in his scripts, but that is forgivable within a series that embraces the concept of alternative timelines ... if suspiciously convenient.